#include "LoadStore.h"

LoadStore::LoadStore() :
  FunctionalUnit(0){
}

bool LoadStore::SupportsOp(Instruction::Opcode op) const {
  return false;
}

bool LoadStore::AcceptInstruction(Instruction& ins, IssueUnit* issuer, ThreadState* thread) {
  return false;
}

void LoadStore::ClockRise() {
}
void LoadStore::ClockFall() {
}
